Being a writer involved in the world of videogames is like trying to teach watermelons to fly. The biggest problem that has arisen regarding the quality of writing in games is the overwhelming game console market, and growing Attention Deficit Disorder in the gaming population. With the advent of consoles the writing has begun to either evaporate or vanish altogether from the games produced today. The Nintendo generation not only brought gaming to the masses, but opened the floodgates of games devoid of story.
With developers shooting for fast output of games to make money, writing has taken a back seat to production. I understand the need to appease the number of gamers, which has exploded over the last five years. Unfortunately, studios are too quick to just throw together a quick flash card plot for the design, and never delve just a tad deeper into a decent story. Many gamers such as me are disgusted by this, but the majority of buyers keep eating up the tripe that the studios chum the waters with. For every fifty games that come out there is but a small number that truly deserve to be snapped up by the hungry players. We are ravenous for quality writing and story. I am not saying that the console market is the only place that games are skeletal, but the initial seeds were sown there. Not everything is doom and gloom, as certain studios still work diligently on the background, and realize that the story is what makes us “escape” into their worlds.
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Thursday, February 5, 2009
TEACHING WATERMELONS TO FLY.
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